Gamer’s Virtues

Enjoy challenge and companionship while keeping fairness, dignity, and life beyond the game in view.

A game gives you something worth trying for inside a world you have agreed to enter. You can read an opponent’s intention, build something peculiar, improve a difficult move or coordinate with teammates you have just met online. The pleasure might be a close contest, a personal best or the moment when two people discover how their plans work together.

Two players connect and test a small wooden railway together.

14 virtues to practice

  1. 1
    Self-Restraint — Leave the insulting message unsent after a frustrating loss.
  2. 2
    Fairness — Refuse an advantage that depends on cheating the agreed rules.
  3. 3
    Magnanimity — Acknowledge an opponent's good play without adding an excuse for your defeat.
  4. 4
    Temperance — Stop when another round would displace the rest or commitments you need.
  5. 5
    Patience — Give a newcomer time to learn without making them the team's joke.
  6. 6
    Courtesy — Disagree about a tactic without attacking the person proposing it.
  7. 7
    Perseverance — Practice a chosen skill while remaining free to leave an unhealthy session.
  8. 8
    Honesty — Describe a disputed play accurately even when the truth weakens your complaint.
  9. 9
    Humility — Recognize a mistake in your play before blaming the equipment or your team.
  10. 10
    Generosity — Share a useful strategy without demanding credit for every success it enables.
  11. 11
    Composure — Recover a steady manner before deciding what to do after a setback.
  12. 12
    Self-Respect — Leave an abusive group without treating endurance of harassment as loyalty.
  13. 13
    Discernment — Distinguish an enjoyable challenge from pressure to keep playing against your wishes.
  14. 14
    Playfulness — Welcome a harmless unexpected moment even when it interrupts your perfect run.

A rhythm for practice

Choose the page that fits a current gaming question, or read the fourteen virtues in order. Try a practice during your next session, then consider what changed. The sequence describes fourteen weeks at one virtue per week; four cycles would take fifty-six weeks.

Challenge and companionship

The cooperative rail puzzle leaves one small piece beside the board. You turn it over; your friend spots the connection. A track opens through the whole puzzle. You send the little train across, then reset the pieces to see how the solution works. The train makes another trip while you work out which puzzle to try next.

Thoughtful play develops through particular choices. Patience gives a newcomer time to join the team’s understanding. Generosity lets another player make good use of a strategy you shared. Humility makes a replay instructive, and Perseverance carries a chosen skill into another attempt. Magnanimity welcomes an opponent’s excellent idea.

Fairness preserves the contest people agreed to enter. Honesty makes disagreements discussable; Courtesy gives everyone room to contribute. Self-Restraint checks an insulting impulse, while Composure helps a team find its next move after the plan falls apart.

Temperance gives a session a fitting ending. Discernment examines the invitations competing for your time and money. Self-Respect gives dignity a place in the groups you choose. Playfulness keeps room for a harmless surprise. Together these dispositions help challenge and companionship remain things you can freely enjoy.

Ways to play

An online team

Give a newcomer a clear callout and find a shared response when the round changes.

A competitive ambition

Practice a skill, study a rival’s good move and make the result an accurate account of the agreed contest.

A shared table

Explain the game and give each player a decision of their own.

An invented world

Build, improvise and enjoy surprises that the other players welcome.

Choose a starting point

The situations are invented illustrations. Start with a choice in the games you already play: online with strangers, alongside friends at a table, in a competitive team or on a solo adventure.

These pages offer ideas for reflection and character practice, not professional advice. Choose practices suited to your circumstances and abilities. You may adapt, pause, or skip an exercise; putting yourself or someone else at risk is not proof of virtue.

Reading and sources

Quotations and further reading

An opening reading for this collection.

  1. the immediate intention of both the players, which is, to pass the time agreeably.

    Benjamin Franklin · The Morals of Chess
    Paragraph before numbered rules
    Benjamin Franklin · 1841 version, Wikisource transcription; original essay 1786; the preserved 1841-version transcription is the display source

    Franklin locates the players’ shared purpose in an agreeable time. Challenge and companionship belong in the same game.

Practice this collection

Choose this approved collection as an optional workbook program, or select individual virtues in My Virtues.

Explore the program · Choose in My Virtues